Thursday, June 23, 2011

Walkthrough notes from todays class

As promised. Here are my Clown Click walkthrough notes. We left off at the Fourth iteration, and I have only posted notes from that point on. Good luck, and feel free to email me if you have problems.

e background
fourth iteration
adding audio
add sounds
door closed
clown clicked
door clicked
music
Add to clown
on left pressed
play sound clownclicked
Add to GameManager
on create
play sound music
on Room end
stop sound music
Add to TrapDoor
on collision with clown
Play Sound doorClosed
on left press
play sound doorclicked
fifth iteration
adding complexity: combo system
Add to Clown
on Create
set variable combo_count to 1
on Left Press
set variable combo count to 1 and click relative
change set score to this:
combo_count*100
on Alarm 0
set Variable combo_count to 1 (don't click relative)
sixth iteration
adding feed back to the combo system
add to draw
add a check variable Clown.combo_count
add start block
add execute script.
add the same script as last time, but this time set like this:
string(Clown.combo_count)+"x COMBO!!"
400
10
add set vairable shaker to
(shaker*-1)
seventh iteration
make the combo indicator shake
add to game
add to create
create a variable called combo_shaker
add to draw
below the variable check add a start block and an end block after the script execution
set variable combo_shaker to
shaker*-1
DONE!

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